About

We are a software design, development and consulting firm, that focuses on Samvera, Blacklight, Fedora and related technologies. We’re passionate about working with open source software and building robust digital repositories to support the needs of a wide variety of cultural heritage and research institutions. If you’re interested in joining our team, please see our jobs page.

CORE TEAM:

Mark Bussey, Chief Information Leafblower / Managing Director

2017-MarkMark has over two decades of infrastructure management, system architecture, and development, and deployment experience across a wide variety of technology platforms.  Prior to joining DCE, he lead the BBYOpen development team supporting Best Buy’s e-commerce platform.  Mark holds a Bachelor of Arts degree in English and Mathematics from Amherst College and holds a Master of Arts degree in Music Education from the University of St. Thomas.  When not dabbling in technology, Mark is an avid classical guitarist and is board member and current president of the Minnesota Guitar Society.

Rachel Lynn, Business Operations Manager

img_0786Rachel has been engaged in DCE’s business operations since 2014. She is involved in strategic planning, finance, customer relations, DCE training initiatives, and product management. Rachel holds a BA in Communications from the University of Minnesota.  Before finding her way to software, she had a career in Film, Television and Advertising. In her free time, she enjoys spending time with family and friends, working and playing outdoors, reading and watching films. 

Max Kadel, Developer

IMG_2981Max is a developer with over seven years of experience in academic and museum libraries, including at the Metropolitan Museum of Art, the Frick Collection, and Westminster Choir College. He has an MSLIS from the School of Library and Information Science at Pratt Institute and a Master of Music in Musicology from the University of North Carolina at Chapel Hill. When not working, he enjoys playing the viola da gamba, an instrument originally popularized during the Renaissance. These seemingly disparate pursuits are linked by a curiosity about how changing the medium of communication changes the individualized human experience of that communication, whether the shift is from physical to digitized books, editing informant stories in folklore, or transcribing Renaissance music into modern notation.